Digital Eyewear Through the Ages, the story of smart glasses since 1968,

1968: First Google Glass-like device by Ivan Sutherland

“This ungainly device was probably the first head-mounted stereoscopic display. It was called the Sword of Damocles, because it was suspended from the ceiling to reduce the weight pressing on the wearer’s head”
(source: Computer History Museum)

Hier Infos zu Ivan Sutherland

Eyetap

eyetap1 by nxtbase
EyeTap: The eye itself as display and camera EyeTap is a device which allows, in a sense, the eye itself to function as both a display and a camera. EyeTap is at once the eye piece that displays computer information to the user and a device which allows the computer to process and possibly alter what the user sees. That which the user looks at is processed by the EyeTap. This allows the EyeTap to, under computer control, augment, diminish, or otherwise alter a user's visual perception of their environment, which creates a Computer Mediated Reality. Furthermore, ideally, EyeTap displays computer-generated information at the appropriate focal distance, and tonal range. The figure below depicts and describes the basic functional principle of EyeTap. Note from the diagram that the rays of light from the environment are collinear with the rays of light entering the eye (denoted by the dotted lines) which are generated by a device known as the aremac. "aremac" is the word camera spelled backwards and is the device which generates a synthetic ray of light which is collinear with an incoming ray of light. Ideally, the aremac will generate rays of light to form an image which appears to be spatially aligned, and appears at with the same focus as the real world scene.

wearcom 4

wearcomp_4 by nxtbase

myvu_viscom

Meta Prototype (2013): a great device

myvu_lead bx nxtbase

myvu_lead bx nxtbase

Google Glass XE-C

google-glass by nxtbase

microoptical-task-9

microoptical-task-9 by nxtbase
Founded in 1995 by Mark Spitzer, who is now a director at the Google X lab. the company produced several patented designs which were bought up by Google after the company closed in 2010. One such design was the TASK-9, a wearable computer that is attachable to a set of glasses. Years later, MicroOptical’s line of viewers remain the lightest head-up displays available on the market.

wearcom 4

wearcomp_4 by nxtbase

meta_headset

meta_headset_by nxtbase

Meta Prototype (2013):

Meta Prototype (2013): a great device
Developed by Meta, a Silicon Valley startup that is being funded with the help of a Kickstarter campaign and supported by Steve Mann, this wearable computing eyewear ultizes the latest in VR and projection technology. Unlike other display glasses, Meta’s eyewear enters 3D space and uses your hands to interact with the virtual world, combining the benefits of the Oculus Rift and those being offered by “Sixth Sense” technology.

private_eye_hud

private_eye_hud by nxtbase
In 1989 Reflection Technology marketed the Private Eye head-mounted display, which scanned a vertical array of LEDs across the visual field using a vibrating mirror. The monochrome screen was 1.25-inches on the diagonal, but images appear to be a 15-inch display at 18-inches distance.

GlassUP

glassup-ar-smart-glasses
GlassUp AR Glasses • Augmented Reality • 320x240 Proprietary Projector • Interface: Phone, Touch

Seit Jahrzehnten arbeiten Visionäre und Futuristen auf den Tag hin, an dem alle PCs tragbar sind und sich nahtlos in unser tägliches Leben einfügen. Und da sich unzählige Entwickler dazu durchringen, ihre eigenen Varianten zu entwickeln, scheint es so, als ob tragbare / integrierte Maschinen zu einem Thema werden, das niemand ignorieren kann.

Und so dachte ich, es wäre höchste Zeit für eine kleine Retrospektive, einen Blick zurück auf die Geschichte der Brillencomputer und digitalen Geräte und schauen, wie weit es gekommen ist. Von den bescheidenen Anfängen mit sperrigen Rucksäcken und großen Head-Mounted-Displays bis hin zum aktuellen Zeitalter der kleinen Devices, die so leicht wie Brillen getragen werden können, hat sich die Situation sicherlich geändert.

Und die Zukunft wird wahrscheinlich noch faszinierender, komischer und ein bisschen gruselig!